<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>OrdieRun Devlog - itch.io</title><link>https://eraldos-lair.itch.io/ordierun</link><description>A procedural ASCII shoot-em-up — built for a game jam.</description><item><guid>https://eraldos-lair.itch.io/ordierun/devlog/1481743/ordierun-ver-152</guid><title>OrdieRun Ver. 1.5.2</title><link>https://eraldos-lair.itch.io/ordierun/devlog/1481743/ordierun-ver-152</link><pubDate>Mon, 06 Apr 2026 10:48:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update focuses on improving gameplay feel and fixing some annoying bugs. Fixes Fixed a timing issue that made the helicopter too hard to control. Movement should now feel smoother and more predic...</p>]]></description></item><item><guid>https://eraldos-lair.itch.io/ordierun/devlog/1480000/too-fast-to-be-intended</guid><title>Too Fast to Be Intended</title><link>https://eraldos-lair.itch.io/ordierun/devlog/1480000/too-fast-to-be-intended</link><pubDate>Sat, 04 Apr 2026 15:43:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick devlog update: I’m currently fixing a timing-related bug that may cause the game to run faster than intended on some systems. This could result in an overall increase in game speed depending o...</p>]]></description></item><item><guid>https://eraldos-lair.itch.io/ordierun/devlog/1474494/ordierun-building-a-shoot-em-up-in-ascii</guid><title>OrdieRun — Building a Shoot-Em-Up in ASCII</title><link>https://eraldos-lair.itch.io/ordierun/devlog/1474494/ordierun-building-a-shoot-em-up-in-ascii</link><pubDate>Tue, 31 Mar 2026 11:14:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I made a shoot-em-up. In ASCII. With a custom engine. Because apparently that&#039;s just how I do things. OrdieRun is a horizontal shooter where everything — enemies, bullets, coins, explosions — is r...</p>]]></description></item></channel></rss>