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OrdieRun

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Devlog

  • OrdieRun Ver. 1.5.2
    April 06, 2026 by Eraldo's lair#arcade, #action, #fast-paced, #skill-based, #pixel-art, #indie, #retro, #difficult, #reflex, #score-attack, #endless-runner, #physics, #casual, #singleplayer, #2d, #minimalistic
    This update focuses on improving gameplay feel and fixing some annoying bugs. Fixes Fixed a timing issue that made the helicopter too hard to control. Movement should now feel smoother and more predic... Continue reading
  • Too Fast to Be Intended
    April 04, 2026 by Eraldo's lair
    Quick devlog update: I’m currently fixing a timing-related bug that may cause the game to run faster than intended on some systems. This could result in an overall increase in game speed depending o... Continue reading
  • OrdieRun — Building a Shoot-Em-Up in ASCII
    March 31, 2026 by Eraldo's lair#devlog, #ascii, #procedural-generation, #shoot-em-up, #shmup, #csharp, #retro, #console, #indie, #windows
    I made a shoot-em-up. In ASCII. With a custom engine. Because apparently that's just how I do things. OrdieRun is a horizontal shooter where everything — enemies, bullets, coins, explosions — is r... Continue reading
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